P+ - Captain Falcon - Subaction - SpecialS
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Stats
IASA: |
None |
Hitboxes active: |
4-8 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x1d3 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
78 |
80 |
90 |
Flame |
Burn |
2 |
5 |
5 |
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Scripts
Main
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 2, bkb: 78, size: 7.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 3, bone: 32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffect1(3595)
Other
- Rumble { unk1: 14, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(3.0)
- SlopeContourStand { leg_bone_parent: 6 }